The mod implements a set of interfaces defined in the ICities assembly. That dll in turn is loaded at runtime and implements the custom behaviors. When the game starts, it will compile all the files within the Source folder and create a. The sub-folder contains a Source folder where the C# script is situated. On Linux /home//.local/share/Colossal Order/Cities_Skylines/Addons/Mods/Įach mod is implemented in a sub-folder of the name of the mod.
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